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We did a extraordinary deal of Rocket Leagues online services

  • Psyonix found out from the Rocket League Prices enjoy, and built the go-platform (PC and PlayStation four) multiplayer of Rocket League to rely upon its tech wherever feasible.

    "We did a extraordinary deal of Rocket League's online services ourselves...We attempted to make loads of it unbiased and platform-agnostic on our server side,” says Hagewood. “From there, all we had to do was write interfaces to the various platforms so all of them talked properly together; by the time the statistics gets to the game's server community, the network does not care what platform anyone is on -- it simply notes 'oh this person is on Steam, this man or woman is on Sony," and so on.”

    This is exciting for at the least two reasons: first, it means that Psyonix needed to Rocket League Item Prices parent out the way to build a pass-platform multiplayer answer that played high-quality with the specific needs of two very different platform holders.